

That gives people a brief impression of your stats without having to click through and read every thumbnail in your portfolio to put together which skills you have.Ĭlear Navigation on Thumbnails Finally, indicate that the thumbnails have a more detailed explanation once you click on them.
Punity for mac and windows full#
Then have a link to this (or better yet, your full resume/CV) as a downloadable.

(or wherever) interested in working on video games. My name is Farizle, I'm a 3D environment artist (or whatever) located in Calgary, Canada. Basically a short resume, something like: I expected to read about you.Ībout You Section I suggest at least a paragraph with some bullet points telling the reader about you and what you can do.

Once I clicked on the About tab, it told me about the game and there wasn't a link back to the portfolio. It was confusing to arrive at your portfolio page and see "The Outline" graphic up top. Own Domain You would probably be better served getting your own domain and site to host this portfolio page. From the few artist interviews I sat in on and the portfolios of my artist colleagues, I think your portfolio could be better.
Punity for mac and windows pro#
Podobn jako originál je zdarma a mete si jej stáhnout zde (ve verzi pro Windows, Linux a Mac). Nice work.Įdit: I used to work at a fairly large video game studio as a programmer. Jedním z tch, co jen nepihlíeli, byl i Farhan Qureshi, který vytvoil prakticky dokonalou kopii PT v enginu Unity (tedy, tak dokonalou, jak jen engine dovoluje), kterou vtipn pojmenoval PuniTy. Now I'm really creeped out and it's the middle of the day. A&E’s LIVE PD model used Unity Intercom for all remote communications. Twitch deployed a Unity intercom system for essential communication. Sorry for the self-promo but I'm starting to get really tired of being a dishwasher.Ĭame to this thread not knowing what PT was. A Unity Intercom system, which connects via cellular (or Wi-Fi), allowed communications between the motorcycles, and production teams. You can view my portfolio and get my contact info here. I made a blog post on the creation process here: I've been using both Unity and Blender for 3 years now as part of my aspiration of becoming a game developer, so it's turned me into a jack-of-all-trades of sorts. I modelled, textured, animated, and scripted everything. In total I've spent about 104 hours over 4 weeks making this, and I'm happy / burnt out enough to stop here. At first I just wanted to make the hallway, then started adding sounds and.other things out of obsession. I started this project for a 3D modelling workshop I'm teaching for a game developer group here in Calgary. And here's where you can download the game (PC, MAC, and Linux): Dropbox
